
Game Description ->
Boo BASH IS A multiplayer fps WITH A spooky TWIST, INSTEAD OF DYING WHEN YOU RUN OUT OF HEALTH, YOU TURN INTO A GHOST AND HAVE 30 SECONDS TO GET BACK INTO YOUR BODY. IF YOU MAKE IT BACK TO YOUR BODY BEFORE SOMEONE GRABS YOUR GHOST OR BEFORE THE TIME RUNS OUT YOU RESPAWN WITH FULL HEALTH. Last ONE STANDING WINS. The game has many fun game modes to try, like free for all, battle royale, and one in the chamber.
What I do ->
I am the level designer for Boo Bash, I also helped design gameplay including player abilities and game modes. I start with top-down drawings of what I might want the maps to be. I need the maps to fit our theme, spooky ghosts. Everything shown below is made by me in blender and put together in unity.
What it looks like







Everything below here is what I did, AND why I did it.










Before I did anything I drew the whole map out on paper, I started with the Cornucopia for the whole map to center around since this is the battle royale map. The center is going to be a pyramid since the map is based on Mayan structures.

Added Temp assets to make the level traversable for testing.

Added the first jump puzzle to the map, these areas are going to have some of the best loot.

Added the second jump puzzle.

3D modeled the ground in blender.

Added temp assets for the outskirts pyramids.

Added Trees to make it feel more jungle-ish. I add more trees later to make it look like a jungle instead of a few forests.

Added graveyard to fit our ghost theme.

Added a small town

added cliffs around the map to keep players in.
Also added mountains to make it scene feel more real.

Changed lighting to make it spookier.

ADDED TORCHES TO LIGHT THE PLACE UP A BIT.

Added Main Pyramid. All players spawn above this as ghosts and fly down into bodies and collect loot for the match. MY original design for the pyramid didn't work with our game mechanics, so I added a hole in the top for the ghosts and removed outside rooms since they were never used.

added pyramids on two corners of the map. they have a spike puzzle within them that players need to traverse before getting the loot at the top of the structure. this changed from the original drawn concept to allow for rare spawns in all corners. this balanced the level more than the original design.

I created a final deathmatch area, the players are taken to it at the end of the game for the final fight. Players spawn on the outside of the platform. The lava slowly rises and forces the players into the center of the platform.
Originally the island was only the center flat part you see, but playtesting showed that players would die right away with no chance of survival based on spawns. So I added the slow rise of the island to the center to fix the problem.

I added a lava pool at the bottom of the jump down puzzle to allow players to kill themselves and leave the puzzle as a ghost if they found themselves unable to get out. I also increased tree size to give the players more cover around the map.
This is the not final version of the map. I still need to add two monuments to the outside of the map, the camp and the market.