Game Description ->
Boo BASH IS A multiplayer fps WITH A spooky TWIST, INSTEAD OF DYING WHEN YOU RUN OUT OF HEALTH, YOU TURN INTO A GHOST AND HAVE 30 SECONDS TO GET BACK INTO YOUR BODY. IF YOU MAKE IT BACK TO YOUR BODY BEFORE SOMEONE GRABS YOUR GHOST OR BEFORE THE TIME RUNS OUT YOU RESPAWN WITH FULL HEALTH. Last ONE STANDING WINS. The game has many fun game modes to try, like free for all, battle royale, and one in the chamber. 
What I do ->
I am the level designer for Boo Bash, I also helped design gameplay including player abilities and game modes. I start with top-down drawings of what I might want the maps to be. I need the maps to fit our theme, spooky ghosts. Everything shown below is made by me in blender and put together in unity. 
What it looks like
Everything below here is what I did, AND why I did it.
Started with a drawing of a deserted island with a crashed plane, palm trees, and rocks. 
I 3D modeled the island and the palm trees in blender. I used unity to put the models together, I used the torch prefab I made for the Mayan map. I also used basic unity cubes for temporary rocks.
I 3D modeled rocks in blender and replaced temporary rock assets. 
Asked a team member to create a crashed plane, and placed it into the scene. 
The island is larger than the drawing, So I needed to add more rocks to create more cover for the players.
During playtesting we found that the incline on the outside of the map was too much. Players would only use it for cover and would never go into the middle of the map. So I decreased the amount of incline which fixed the problem.

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